ZFORGE ×GOTHIC MECHANICA ·PROVENANCE · STRUCTURES
▸ PROVENANCE · 06 · STRUCTURES · IMAGE → 3D

Back down into 3D

The rung that closes the loop. A photoreal plate is converted to clean, editable geometry — NeRF, Gaussian-splat, image-to-3D — and the structure re-enters the pipeline as a buildable asset. The image was never the destination; it was the route to the model.

★ FEATURE · GENERATIVE → CLEAN GEOMETRY

From plate to mesh

A generative citadel plate is fed to image-to-3D; what comes back is clean, untextured geometry that a modeler can open, cut and rebuild. The silhouette survives; the medium changes.

S4 · generative Photoreal generative dark citadel spires in smoke and torchlight
S5 · 3D structure Clean untextured 3D fluted spire structure, recovered from the generative plate
Spire · generative plate → clean geometry generative photoreal → NeRF / Gaussian-splat / image-to-3D → editable structure
THE EDITABLE OUTPUT

Clean structures

S4 · generative Photoreal generative dry-dock gate / arch with hovering freighter
S5 · 3D structure Clean untextured 3D arch/gate structure, recovered from the generative gate plate
Arch / gate · generative plate → clean geometry the generative gate (left) recovered as a clean, buildable arch (right) — ready to retopo, cut and stage
S4 · generative Photoreal generative silver subterranean corridor — a vast symmetric riveted tunnel converging on a luminous sphere
Silver subterranean corridor · the source plate the densest plates make the best conversions — symmetry and rivet-by-rivet depth give image-to-3D the most to recover (a clean 3D twin of this corridor already exists)
S3 · sculpt Untextured ZBrush sculpt of a tiered citadel with red symmetry guide curves
S4 · generative Photoreal generative gothic citadel district at night with a hovering ship
The other route · hand sculpt → generative structures also begin as ZBrush sculpts — two routes converge on the same buildable shape language

These S5 structures are representative placeholders. As the image-to-3D pipeline runs we will replace them with verified captures — the same plate above its actual generated mesh, so the silhouette can be checked across the conversion.