A single prose prompt — "Coalition dry-dock, abyssal dunes, low-angle 75 mm Kodachrome" — walked through every node of the integrated stack, desk to 3D-printed stage to dropped-in scene.
Five acts, roughly one minute each. Mechanica Composer generates a reference card. ZForge Scene Composer reads it and dispatches four skills. The orchestrator merges everything into one USD scene. That scene branches three ways — digital, physical, latent — and the recorded plate drops back into the corpus. The path broadens while the look refines.
This page is a staged walkthrough of the designed workflow. Clips marked AUTHENTIC are real captures of tools running today; clips marked SIMULATED stand in for hardware steps (LED dome, 3D print, robotic rig) until the physical stage is built. Each slot is a drop-in — simulated footage is replaced by the real take as it's shot, with no re-edit.
The prose prompt is typed into Mechanica Composer. It generates a "DOCKING BAY 001 / NIGHT" overlay-text card with a Kodachrome aesthetic — overlay font and position chosen, an audio graft from the late-Romantic adagio corpus, alt-text describing the frame. The finished reference card saves to the Library.
→ produces reference_card.json · overlay.png · audio_graft.mp3 · alt_text.txt
The reference card is dropped onto ZForge Scene Composer. The VLM director writes a five-step plan in real time —
KitbashConductor.retrieve(freighter) → SceneStager.fuse(reference) → TopoDoctor.repair(retrieved) → HolyGrail.quadify(boolean) → OrchestratedScene.assemble()
— displayed as a dependency DAG with a cost estimate.
Split-screen: each skill runs in its own panel. Kitbash shows the top-K freighter retrievals with symmetry tags. Scene Stager's calibration loop converges on the reference's chiaroscuro and warm white-balance in three iterations. Topo Doctor flashes defect classifications and fixes. HolyGrail rebuilds quads from the boolean intersection. The orchestrator merges the USD prims into one scene graph, live.
→ produces SceneScript.json · calibration_session.json · assembled_scene.usdThe same USD asset, three outputs in a triptych. One scene graph drives a digital Unreal stage, a physical 3D-printed mini-bigature on an LED backdrop, and a latent diffusion dome — all from a single source of truth.
The final recorded plate — the tracked-camera composite of the printed mini-bigature against the LED-stage backdrop — drops back into Mechanica Composer as a new training reference. The corpus expands: 5 frames, 20, 100, recursive.
"The path broadens while the look refines — anchored by a collaborative compositional array."
This walkthrough is staged from the design at
_shared/DEMO_WORKFLOW_DESIGN.md.
Acts I–III capture tools that run today; Acts IV(b/c) and V are simulated until the physical stage —
3D printer, LED dome, tracked camera — is assembled. Every video slot is a named drop-in, so each
simulated clip is replaced by the authentic take as it's shot.