AI mesh repair, in one button.
Topology-aware defect classification picks the right fix per vertex. Non-manifold edges, T-junctions, degenerate triangles, open boundaries — caught and repaired in < 5 seconds for a typical asset, with UVs and material IDs preserved. Interchange-grade USD out.
$29 · TIER III
The classifier reads the mesh's topology, not its shading. Each defect type triggers a localized operation from a small, audited fix DAG. No global remesh, no UV rebuild — your bakes survive.
Real-world candidate · chrome-shaded helmet shell — flash-on-black studio lighting reveals every crease, non-manifold edge candidate, and surface seam Topo Doctor classifies.
Step 8 of the eleven-step pipeline — the USD/FBX/Alembic interchange gate. Topo Doctor classifies and repairs mesh defects so the asset survives every downstream DCC handoff (ZBrush → Maya → UE5 → physical 3D print) without breaking UVs or material IDs.
The studio-scale story — image-driven generation, virtual cinematography, 3D-printed mini-bigatures, latent HDR backdrops — is orchestrated by Scene Composer with Scene Stager driving the lighting and camera physics. This tool is a precise node in that larger workflow.
Read the full Hybrid 3D × AI workflow PDF →