ZFORGE · TOPO DOCTOR · MMXXVI
MESH REPAIR · CLASSIFY · STITCH · EXPORT

TOPO
DOCTOR

AI mesh repair, in one button.

Topology-aware defect classification picks the right fix per vertex. Non-manifold edges, T-junctions, degenerate triangles, open boundaries — caught and repaired in < 5 seconds for a typical asset, with UVs and material IDs preserved. Interchange-grade USD out.

BLENDER · MAYA · ZBRUSH · UE5 USD · 1 UU = 1 CM PRESERVES UVs ▸ AI · AGENTIC

$29 · TIER III

§ 01 / 03 · PIPELINE

Defect → strategy → fix

The classifier reads the mesh's topology, not its shading. Each defect type triggers a localized operation from a small, audited fix DAG. No global remesh, no UV rebuild — your bakes survive.

Topo Doctor pipeline
FIG. TD-01 · defect classification → repair DAG → interchange-clean USD · topology-aware operations only · UV / material / UDIM preserved
Topo Doctor hazard taxonomy
FIG. TD-02 · 4-check hazard taxonomy · self-intersection · pinch-off · curvature spike · Euler violation · severity-scored
Topo Doctor weld solver
FIG. TD-03 · weld solver · Hungarian optimal vertex assignment with max-distance gate · zforge/topology/weld_solver.py
MOTION REFERENCE · COALITION FREIGHTER · 5 s LOOP · KLING-BAKED FROM HERO STILL USD · CROSS-DCC INTERCHANGE TARGET
Topology demo candidate
Real-world candidate · helmet shell · 75 mm studio
▸ Why this works as a demo asset

Real-world candidate · chrome-shaded helmet shell — flash-on-black studio lighting reveals every crease, non-manifold edge candidate, and surface seam Topo Doctor classifies.

§ 02 / 03 · IN THE PIPELINE

One node in the studio stack

Step 8 of the eleven-step pipeline — the USD/FBX/Alembic interchange gate. Topo Doctor classifies and repairs mesh defects so the asset survives every downstream DCC handoff (ZBrush → Maya → UE5 → physical 3D print) without breaking UVs or material IDs.

The studio-scale story — image-driven generation, virtual cinematography, 3D-printed mini-bigatures, latent HDR backdrops — is orchestrated by Scene Composer with Scene Stager driving the lighting and camera physics. This tool is a precise node in that larger workflow.

Read the full Hybrid 3D × AI workflow PDF →
§ 03 / 03

Get it

Primary
Gumroad
Staged. Awaiting Gumroad UI step + GUMROAD_API_TOKEN push.
▸ DRAFT Gumroad store →
Free + Open
zforge-core
Same math substrate. MIT-licensed Python package.
▸ Live · pip install pypi →
DCC marketplace
Unreal · ArtStation
Planned MotionMacro pack + reference frames.
Coming soon Watch this space