ZFORGE · 16 TOOLS · ONE SUBSTRATE · MMXXVI
SIXTEEN TOOLS · ONE UNIVERSAL MATH SUBSTRATE

ZFORGE

Procedural 3D modeling, mesh repair, and AI cinematography — built on one deterministic, cross-DCC math substrate.

Same engine drives every tool. Blender, Maya, Unreal — identical bake output by construction. MIT-licensed core. Tier-priced products. 1360 / 1360 tests green across the line.

BLENDER · MAYA · UE5 MIT CORE 5 FREE 4 PRO ▸ 5 AI / AGENTIC 1 BUNDLE
▸ FOR VIRTUAL CINEMATOGRAPHY STUDIOS

You already bought the hard part.

The 6-axis arm, the LED volume, Unreal driving the wall in real time — the Form Studios / PXO AKIRA / MRMC class of stage has spent five years productionising the hardware. What hasn't been productionised is the layer above it: turning a reference frame or one line of prose into the camera fcurves, the lighting keys, and the volumetric fall-off that match it. A DP and a tech-vis lead do it by hand. That's the layer ZForge replaces.

Sixteen tools, one deterministic compiler. A reference still becomes a 7-slot SceneScript; the script becomes camera + light fcurves on Blender, Maya, and Unreal by construction (VCam Core-compatible), and the same keyframes drive the techno-dolly path. No per-host drift. Eval(plan, manifest) → USD, pure.

▸ Watch the 5-act demo → Full Scene Stager mapping → Roadmap · 6 destinations → AI · Agentic tier
§ 01 / 04 · MARQUEE TIER

AI · Agentic tier

VLM-in-the-loop pipelines that match reference images to 3D output. Scene Stager is the marquee — Inverse Cinematography, geometric substrate, 1360 tests green. $49 indie · $99 studio.

§ 02 / 04

Professional tier

Production-grade mesh tools. Auto-retopo, primitive insertion, UV unwrap, quality repair. $29–$49.

§ 03 / 04

Free tier

Diagnostics and one-shot utilities. Drop-in for any project. MIT-licensed.

§ 04 / 04

Suite bundle

Everything in one license. Single token unlocks the entire 16-product line.