The 6-axis arm, the LED volume, Unreal driving the wall in real time — the Form Studios / PXO AKIRA / MRMC class of stage has spent five years productionising the hardware. What hasn't been productionised is the layer above it: turning a reference frame or one line of prose into the camera fcurves, the lighting keys, and the volumetric fall-off that match it. A DP and a tech-vis lead do it by hand. That's the layer ZForge replaces.
Sixteen tools, one deterministic compiler. A reference still becomes a 7-slot SceneScript;
the script becomes camera + light fcurves on Blender, Maya, and Unreal by construction
(VCam Core-compatible),
and the same keyframes drive the techno-dolly path. No per-host drift.
Eval(plan, manifest) → USD, pure.
VLM-in-the-loop pipelines that match reference images to 3D output. Scene Stager is the marquee — Inverse Cinematography, geometric substrate, 1360 tests green. $49 indie · $99 studio.
Production-grade mesh tools. Auto-retopo, primitive insertion, UV unwrap, quality repair. $29–$49.
Diagnostics and one-shot utilities. Drop-in for any project. MIT-licensed.
Everything in one license. Single token unlocks the entire 16-product line.