Wire the three tested image/text→scene producers into one flow — drop a concept render, get a staged 3D scene.
The artist draws a blob; the math does the heavy lifting. The engineering detail behind this is a patent-candidate method — withheld below.
This document set out the full engineering path that converges ZForge's image-, sketch-, and text-driven producers onto a single deterministic bake: the typed scene representation, the convergence socket, the additive merge, the cross-DCC parity guarantee, and the orchestrating API. That mechanism is a patent-candidate invention and is proprietary; the detail is withheld pending filing.
What stays public is the promise, not the recipe: reference image + silhouette / intent → staged, lit, filmed 3D scene → identical bake across Blender · Maya · Unreal.